12/7/2023 0 Comments Metal gear solid duckstation![]() ![]() No distorsion squares, and the movement/vibration effect is lighter and not over the place like with Beetle PSX HW, it's like it shows in Mednafen with 1x internal GPU resolution, but with higher resolution. Here is a video from Mednafen 1.26.1 with no glitches Īlso tried Duckstation to see if it does something similar (It can increase the internal GPU resolution), but it looks fine. Both glitches doesn't show in the last version 1.26.1 using MedGui Reborn GUI. ![]() I tried this with mednafen, but it doesn't do anything like that, all seems fine, because i can't increasing the internal GPU resolution, and i didn't find any way to do it there. I tried to change settings (PGXP On/Off, Texture Filters, MSAA.) and both things looks exactly the same with every setting. This is not affected to the internal resolution, because in 1x appears as appears in 4x. Other one is the movement/vibration effect in the image when the helicopter leaves, go over the place and it's overly distorted (very noticiable with the up to down view from the helicopter), much more than it should be. When i touch the internal GPU resolution, is when they began to appears, and they are bigger and more noticiable when i increase that (i tested 2x, 3x and 4x, which is where the screenshots and videos are). ![]() If i play with 1x internal resolution, all looks fine. One of the glitches i see is they are little squares distorsion in the textures, which appear and dissappear, blink, during the cutscenes. Passing those cutscenes all seems to be fine again (i didn't try later cutscenes yet), but here is when it began to happen, because in the docks, i didn't see anything of this. Playing MGS1 (Spanish version), reaching the second play scene (after the elevetor, the facility entrance), it began to appears graphical glitches and strange behaviours in the image during the cutscenes. ![]()
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